JdH's CiV Mp Mod Manager 1.0.7.7 IMPORTANT: This software is still in development. Bugs are most likely to occure. You use this software at own risk. All version released are working on my system with no harm. This software is able to and needs to modify your filesystem in order to work. Filesystemchanges (appart from logging and saving application config) will take place after hitting the "Start CiV" button. Care is taken that only files in your Civilization 5 installation directory should by modifies. It is your responsibility to set and check the path inside the application. All modifications will be reverted when the application detects, that Civilization 5 isn't running anymore. Remember: If your Civilization installation is corrupted you can always check and restore your installation through Steam. UPDATES: Optional updates (those you are asked for) are not considered stable. They are for internal testing only! Automatic updates aren't stable either. But those are updates I feel safe to use in public. +: features added *: changes or minor features added -: bugs fixed 1.0.7.7: * changed installer language from german to english (hopefully) * Rewrote import mechanics. Now only a few orinal files will be replaced. This new system seems more robust overall + added support for text xml files. This enables support for mods like InfoAddict. IMPORTANT: Even though you can now activate mods that change game data, like units etc., those mods are not supported. They should fail during installation. Please be patient. I want to support those mods two. - fixed some problems in the multiplayer stage. The host now detects if players have activated additional mods. 1.0.6.3: + Read the notes about UPDATES above or on http://civ5.jaiiderherr.de + added support for lua files that include lua files from mods hat don't replace original files. The lua-files will be incected into the file including them. IMPORTANT: This is only supported for includes at the beginning of a line. Includes like 'file = include("blablabla")' are not supported. Includes with searchpatterns are not supported. Includes which take the file from a variable are not supported ('fileToInclude = "blablaba";' => 'include(fileToInlcude);'). + added an activated mods list to change activation order (should only be needed for semi-compatible mods) + know safes a list of altered files imidiatly. In case of a crash, alterd files will now be detected and restored on startup. * Read the notes about UPDATES above or on http://civ5.jaiiderherr.de * slightly better log formating - Read the notes about UPDATES above or on http://civ5.jaiiderherr.de - (hopefully) fixed 'Start CiV'-Button not beeing clickable on some systems 1.0.6.0: * finaly got the mod checking system working 1.0.5.5: * lessend the mod activation order enforcement and changed responsibility of the mod check system 1.0.5.1: - hotfix: InGame.lua won't be deleted anymore 1.0.5.0: + added system to check if all players use the same mods 1.0.4.0: - Fixed multiple instance bugs. Only one instance allowed. 1.0.3.2: + added Affects Savegame, GameCore, UI and Maps categories 1.0.3.1: + added support for: - Map EntryPoint - MapScript EntryPoint 1.0.3.0: + added support for: - DiplomacyUIAddin EntryPoint - CityViewUIAddin EntryPoint * improved user configuration robustness * improved gui error robustness - fixed several blocking errors 1.0.2.6: - fixed problems with MainMenu.xml 1.0.2.3: + added special main menu (moved from JdH' active ai diplomacy mod) - fixed refresh button not working - fixed some file comparisons not working as intended (still some bugs remaining) 1.0.2.2: * improved display of available and not supported mods - fixed log file initialization message not being displayed in status 1.0.1.0: + added logging to Civilization logs directory (/logs/jdhmod.log) + added changelog.txt 1.0.0.2: + JdH's MP Mod Manager is finaly working + added support for: - Imported Files - SetDllPath Action for GetDLLPath Event - InGameUIAddin EntryPoint - Basic dependency, blocking and references check